By the way, Satisfactory is also done in Unreal Engine. When enabled, this mode turns all spiders into 2D pictures of cat heads and disables spider sound effects.
Well, in the settings there is an option "Arachnophobia mode". There are several creatures in this game, including spiders, but the people from Coffee Stain Studios thought of players with arachnophobia. But there is one game in which the developers have perfectly coped with this problem - Satisfactory. I had to give up many games by the presence of spiders like Skyrim and the Witcher, and in my time even Minecraft. And the community could manage on their own, but it would be nice if the developers would react to this problem somehow, even if this reaction would be a message where we would get information that EA and Respawn will not do anything about it. This engine is much more accessible to the "average blacksmith", so modifications to this game are already being made, but mainly focus on improving graphics or adding more "skins" for the main character. Unlike previous Star Wars games, the game was not developed in the Frostbite engine, but in the Unreal Engine. Here's my question: can the community count on any other reaction from the creators on this issue than just emails that they will look into this problem and take it seriously, or maybe it's the modders who will have to help on a "fan to fan" basis? And because of their presence for players with arachnophobia the game is practically impossible to play. The simple thing is that the presence of these arthropods in this game is a conscious movement of the creators, because in no other game or film there is even a mention of the presence of these creatures. The Fallen Order is a game included in the canon of Star Wars, so it could do without new creatures like spiders. This question, or rather a discussion, is not my only case. Of course, I mean the presence of spiders in the game and players with arachnophobia